![]() Level grinding is largely unnecessary during the main quest, and is pretty easy. Almost every trap is avoidable by looking around in said environment or keeping track of the minimap, which minimizes frustration. It helps that it's not just one big dungeon and rather a multitude of locations to explore, which definitely helps variety. Climbing up and down stairs doesn't involve a loading time, which is rare for this type of genre. The game is a first person dungeon crawler that has a 3D environment that you can look around in. It's not that unique, but it has some quirks to keep it fresh.įirst, the dungeon crawling aspect is where this game really shines. The battle system is quite solid with a somewhat unique aspect of charging up and stunning opponents (even bosses). Now, Rance VI is worth 35 dollars and then some. There's not much plot, but the characters and their interactions are a joy. It's a wacky adventure games with some frustrating aspects, so don't force yourself to beat it if you're not having fun with it like I did. Rance 5D is pretty fun, but it's just a side bonus. Maybe most of you are grateful already for the first English release, but I believe since this version is sold legally and officially, we should expect some more from the translator.īTW, for NTR haters, this game doesn't contain any NTR elements, but do contain lots of times when the protagonist NTRs other people, and, well, some slightly guro scenes, but nothing too much. I realize this translation is completely done by one person, so may you should find some more people next time. There are a lot of typos and bad grammar in the translation, but what's most frustrating is that the tone of speech usually wouldn't match the character and situation. What really bothers me is the translation. The difficulty is ok, but just like many other old-fashioned jrpgs, you really need to spend time farming and leveling. The combat system is very outdated and simple, but the dungeon explore is up the notch, especially for OCD players like me. Don't be fooled by the publication date, some hardcore CGs are way better than the one's we see today. Also frustrating, as I have fought with broken weapons with no other option.Īs someone who played this game multiple time since it first came out, I will say with a bias that this game is one of the best classic jrpg, and at the same time a very promising hgame with h-scenes, plots, and character developments strongly tightened together. One last note, several guides mention the benefit of repairing weapons, but for the life of me I could not, 80% through the game, find any option to do that. I am a gamer, not a gambler - that sucked.Īs it is standalone, skipped despite being almost finished, my frustration level peaked. All you can do is go way back in the current chapter and cross your fingers. Let me say that again, story-irrelevant, impossible to win, impossible to avoid. Ĭhapter 4, Rance is alone for a bit (avoiding spoilers) and he hits an encounter which invariably kills him by the second round. The first one I encountered I had to replay around ten times to get lucky enough to win (combat is random), but the second. Why the developer would have included something like that I cannot imagine. These, story-irrelevant, encounters are sometimes absolutely lethal, unskippable, unwinnable slaughters. The random game mechanics remove most skill interaction which is greatly frustrating, but would have been livable, were it not for unvoidable midbosses. Like every Alicesoft game there is good and bad, but I cannot resist commenting on Rance 5D, which I would recommend skipping in favour of 6.
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